![]() Fixed a minor bug where the brush sides list in info_overlay entity blocks would have a space delimiter before the closing quotation mark.This happened when the os default language was set to Turkish. Fixed a minor bug where brush sides referenced invalid texture names.Fixed a minor bug where displacements having the DISP_INFO_FLAG_HAS_MULTIBLEND flag set would have this flag written to the flags property along with the displacement surface collision flags.Fixed an IndexOutOfBoundsException when decompiling maps without entity lump.-force_manual_occluder, forces manual entity mapping for occluder entities.-force_manual_areaportal, forces manual entity mapping for areaportal entities.-no_smart_unpack, disables 'smart' extracting of embedded files.-unpack_embedded, unpacks embedded files in the bsp.However, if you plan on releasing the map, you will want to use a tool like PakRat to have the models included in the map file. They won't appear unless you have custom addons that use them already (Mostly non Steam Workshop addons). The command line interface now supports 4 new features: As u/jonlepotatophone said, if your installation is brand new you will have to create the materials/models folders.Visgroups are now sorted by their name, improving readability.Visgroups written by bspsrc now automatically get a random color assigned. Added support for tooltexture tools/toolsblocklight.cubemap data) are automatically skipped to prevent the output directory from being cluttered with unimportant files. When enabled, files generated and embedded by the compilation process (e.g. It fixes the issue where some tool textures would appear stretched in the decompiled map. Added a Fix tool texture alignment feature that will realign all tool textures on their brush faces.Rewritten Areaportal and Occluder brush mapping system.Added support for Vindictus prop scaling.Fixed Render in Fast Reflections of static props not being set correctly for CS:GO (May also affect games that use csgo's static prop lump, like Insurgency).Added support for the newer CS:GO static prop lump version 11, which supports the uniformscale attribute for static props.Added support for CS:GO's 'non-object' based ladders.Added support for CS:GO grenade and drone clip tool textures, which would appear as nodraw tool textures.Updated file pattern for Black Mesa in appdb.xml to include Xen and multiplayer maps for better auto detection of Black Mesa maps.Added better static prop support for Black Mesa to maintain compatibility with maps made for older versions of Black Mesa.Added support for No More Room in Hell.
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